A work in progress for iOS, Android & web. We’re still developing Joysemble. Public release details will come later.
A little look around the table✳✦“It comes out at night.”“A little more specific?”
WORD MYSTERYMOONKeep it to yourself.
WORD MYSTERYSUNSomething feels different.
ABCD+ you
Illustrated example · no room or game is created
Pass a phone.✳Pick your language.✳Pull up a chair.
Two ways to start something
Who’s telling the whole story?
Games we’re building for the conversations, the second guesses, and the “one more round”.
SAME TABLE. NOT QUITE THE SAME WORD.
01 /CatA familiar face.
02 /TigerOr something wilder?
?Sample words · illustrated game concept
01 / Read between the clues
Word Mystery
4–12 playersWords & deduction
Most players receive one word. A few receive a different, related word. Nobody is told which side they’re on.
Give a clue, hear everyone out, and vote for the person who sounds a little different. The smallest detail can give you away.
A round, in three moments
Keep a secret. Privately read your word.
Leave a clue. Describe it without saying it.
Make your case. Discuss and vote. A tied vote gets a runoff.
Original game artwork · Antidote at Dawn
MERIDIAN OBSERVATORYTrust is a limited resource.Four shifts until dawn.
02 / Trust the table. Maybe.
Antidote at Dawn
4–8 playersHidden teams
A sealed rack of samples. A team working toward a cure. And someone who would rather it never arrive.
Question, persuade and choose a sample to analyse. Find all the antidote components before dawn — without opening the contaminant.
What makes it interesting?
You know what kinds of samples are in your hand, but not which sealed vial holds which. Each choice passes the analyser to someone new. Four shifts keep the pressure on.
The company is the point
Less running the game. More being in it.
Joysemble guides the roles, turns and results, so nobody has to sit the whole game out to run it.
01
One phone. Pass it around.
A shared-device flow keeps secret screens behind a handoff. Read your card, cover it, and pass the phone to the next person.
Shared-phone games can run offline.02
Your own screens. One shared room.
Join with a six-character room code. Each player gets their own view while the room keeps track of the round together.
Multi-device rooms need a connection.
A familiar voice at every seat
Your language. Our game.
Choose the interface language that feels like home. It doesn’t have to be the same as the person beside you.
In Word Mystery, everyone reads the word in the room’s chosen game language. A small translation helps you understand it without changing the shared word.
The conversation still happens between you. Pick a spoken language your group can share; Joysemble doesn’t translate live speech.
English · 中文 · 日本語 · 한국어 · Français · Español · हिन्दी
Your secret wordMoon
Describe it. Don’t say it.
Illustrated example · game language: English The shared word stays the same.
Before everyone arrives
A few things to know.
Can I download Joysemble yet?
Joysemble is still in development. This page introduces the games and how they work; it isn’t a public release announcement. We’ll add verified download details when they’re ready.
Does everyone need a phone?
No. Word Mystery and Antidote at Dawn support passing one device around. You can also play in a connected room using separate devices.
Do we need someone to host?
You need someone to get the group started, but no dedicated non-playing moderator. The app guides the game, so the person who starts the room can play too.
Is this a remote party app?
Joysemble is designed for people sharing the same physical space. Clues, conversations and bluffs happen out loud. It does not provide voice or video calling.
Do I need a Yumi account?
No Yumi sign-in is needed. Connected rooms use an anonymous device identity to keep track of your seat. You choose the name and language other players see.
Made for your next get-together
Your people. A little possibility.
We’re still making Joysemble. Have a question, a story from your table, or an idea? We’d love to hear it.